Race/class thingie

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Re: Race/class thingie

Postby Mithfindel » January 27th, 2010, 1:52 pm

* casts Resurrect Self *

I should get to re-familiarizing myself into NWN(2). I've managed to get some nasty new responsibilities in the Big Blue Room, so can't promise developing time (I think we have enough experience that it just doesn't work), but can help checking things on a case-by-case basis (though you guys likely know a good bit more than I do about modding now, even assuming I haven't forgotten anything).
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Re: Race/class thingie

Postby Qrizz » January 27th, 2010, 3:21 pm

Nice that you dropped in, Hope everything is ok in that 'blue room' ... :shock:

Heh, jsut let us know if you have anything in mind you want todo even how small or big it is, after all, this is volunteer based hobby .... right ?

...

...

...right ? :?
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Re: Race/class thingie

Postby Qrizz » February 18th, 2010, 3:49 pm

Working on this now.

Allready having something in testing in my local machine.

Hopefully i'll upload test into server side this weekend, thou i'm waiting some info from the cc community ..

:ugeek:
"Tell me what you want done, and I will try it, if I have to walk from here to the East of East and fight the wild Were-worms in the Last Desert."
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Re: Race/class thingie

Postby Qrizz » February 20th, 2010, 11:39 am

:lol:

First test was semi success !

I managed to create race hobbit that looks like *drums*


...ORC ! :lol:

Anyways i now know how to make custom races, its about 1 hour per race.

Now i just need the race numbers and info.

More coming soonish (tm)

:ugeek:
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Re: Race/class thingie

Postby Qrizz » February 20th, 2010, 3:54 pm

Orc fixed.. i mean hobbit .. er ..

:mrgreen:
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Re: Race/class thingie

Postby Qrizz » May 25th, 2010, 6:04 am

Due kaedrins pack, i had to remove hobbit for now.

I'm going to soon create new race : dunedain,hobbit,noldo and sinda,
normal elf can stay as avari.

men and dwarfs stay default as now.

Thats the plan, if you have opinions and/or suggestions, speak now before i waste too much time doing those :lol:

( if anyone has good docs about races let me know, more info is always needed )
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Re: Race/class thingie

Postby owl_x » May 25th, 2010, 1:55 pm

My two cents: AN orc-hobbit isn't very Middle-Earthy, to me, especially at this early a time!
Long live RoME.
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Re: Race/class thingie

Postby Sprock » May 25th, 2010, 3:59 pm

How about the Wose.

Wild hobbit wearing straw skirts living in tribes in mud huts :lol:

It can be a real challenge to play one of those guys... Roaming the Anduin's banks, back and fro with a bit of hunting in the western regions of Mirkwood. This, naked and only equiped with a plain hand axe. This is one of my favorite RP times from the NWN1 RoME. Playin my guy cautious, distanced bordering on paranoid. I didn't speak common, only some "OOny Goolah gaba" kinda dialect. I was hidding behind trees spying on other people :lol: Using the model of a fat bald gnome I became quite the eye opener of the region. So much fun it was... well worth the grind, Level 12 ranger whitout setting foot once in town, then we had a server wipe and I didn't care to do another one.
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Re: Race/class thingie

Postby owl_x » May 25th, 2010, 6:02 pm

I remember him! He was great fun!
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Re: Race/class thingie

Postby Qrizz » May 26th, 2010, 1:10 am

wose..

And all other 'sub' races.. well i was thinking just to add those races we have areas for first.

And start adding more when mod grows to new areas.

I was actually trying to find more lore for current races as they don't much releate to middle earth.

...
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